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Since Pro Evolution Soccer 6 onwards, there has been a separate league with 18 generic teams (Team A, Team B, Team C etc.) present, which can be edited fully.
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However, fan communities invariably find ways to crack this encryption, and patches still appear once this has been achieved. Konami have become less tolerant of this kind of fan editing in recent years, and now encrypt the data pertaining to kits and player statistics in each new release. These patches are technically a breach of copyright, and are often sold illegally in territories in the Middle East and Asia. Most patches also contain licensed referee kits from FIFA and the official logos of the various European leagues.
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More experienced gamers often use "patches", editing the actual game code and modifying the graphical content to include accurate kits for unlicensed teams, new stadiums, and footballs from Nike, Inc., Puma, Umbro and Mitre, as well as more Adidas balls. "PES Stats Database" and "PES Stats" are examples of websites that are dedicated to creating accurate stats for players.
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This added a new depth to purchasing players, adding value to an up-and-coming youngster whose abilities rise dramatically and creating a trade-off if the player buys skilled but declining veterans.įans of the series often make "option files" and "patches" which modify all player names into those of their real life counterparts, as well as including transfers from the latest transfer window and, occasionally, altered stats of more obscure players whose in-game attributes do not precisely replicate their real life skills. Ultimately, one should end up with a team of skilled players.įrom PES 3 ( Winning Eleven 7), players' growth and decline curves were added, where a player's statistics may improve or decline, depending on training and age. Using acquired points to purchase real players to join the team. The aim is to use these players and gain points by winning matches, cups and leagues. These players, such as Brazilian forward Castolo, have become cult figures to many people playing the Master League. Originally, the players were all generic-fictional players, however this later changed giving the user the option to change the settings and choose to play with default players. The Master League mode, gives the user control of a team of user's selection. In addition to these modes, there is an editing one where the player can fix (to some extent) the series' greatest problem, poor licensing.
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Various game modes have been featured in the series, allowing for gameplay variety, including the Kick Off, Online and Offline modes. As such, gameplay simulates a typical game of association football, with the player controlling either an entire team or a selected player objectives coincide with the rules of association football.
